Internal component storing Jolt Physics data.
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#include <RigidBodyInternal.hpp>
Internal component storing Jolt Physics data.
This component is managed automatically by the RigidBodySystem and should never be added/removed manually by users.
- Warning
- Internal use only! Do not use directly.
◆ RigidBodyInternal() [1/2]
| Physics::Component::RigidBodyInternal::RigidBodyInternal |
( |
| ) |
|
|
default |
Default constructor (invalid body).
◆ RigidBodyInternal() [2/2]
| Physics::Component::RigidBodyInternal::RigidBodyInternal |
( |
JPH::BodyID | id | ) |
|
|
inlineexplicit |
Construct with body ID.
- Parameters
-
◆ IsValid()
| bool Physics::Component::RigidBodyInternal::IsValid |
( |
| ) |
const |
|
inlinenodiscard |
Check if this component has a valid body.
◆ bodyID
| JPH::BodyID Physics::Component::RigidBodyInternal::bodyID |
The documentation for this struct was generated from the following file: