Engine²
Open-source game engine written in C++.
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Physics::Event::CollisionPersistedEvent Struct Reference

Event triggered when a collision persists between two entities. More...

#include <CollisionEvent.hpp>

Public Attributes

Engine::EntityId entity1
 The first entity involved in the collision.
Engine::EntityId entity2
 The second entity involved in the collision.

Detailed Description

Event triggered when a collision persists between two entities.

Member Data Documentation

◆ entity1

Engine::EntityId Physics::Event::CollisionPersistedEvent::entity1

The first entity involved in the collision.

◆ entity2

Engine::EntityId Physics::Event::CollisionPersistedEvent::entity2

The second entity involved in the collision.


The documentation for this struct was generated from the following file: