◆ decoder
| ma_decoder Sound::Resource::SoundManager::Sound::decoder |
◆ decoderInitialized
| bool Sound::Resource::SoundManager::Sound::decoderInitialized = false |
◆ engineSound
| ma_sound Sound::Resource::SoundManager::Sound::engineSound |
◆ hasEngineSound
| bool Sound::Resource::SoundManager::Sound::hasEngineSound = false |
◆ isPaused
| bool Sound::Resource::SoundManager::Sound::isPaused = false |
◆ isPlaying
| bool Sound::Resource::SoundManager::Sound::isPlaying = false |
◆ loop
| bool Sound::Resource::SoundManager::Sound::loop = false |
◆ loopEndFrame
| ma_uint64 Sound::Resource::SoundManager::Sound::loopEndFrame = 0 |
◆ loopStartFrame
| ma_uint64 Sound::Resource::SoundManager::Sound::loopStartFrame = 0 |
◆ name
| std::string Sound::Resource::SoundManager::Sound::name |
◆ path
| std::string Sound::Resource::SoundManager::Sound::path |
◆ usingEngine
| bool Sound::Resource::SoundManager::Sound::usingEngine = false |
◆ volume
| float Sound::Resource::SoundManager::Sound::volume = 1.0f |
The documentation for this struct was generated from the following file: