Engine²
Open-source game engine written in C++.
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Sound::Resource::SoundManager::TransparentEqual Struct Reference

Public Types

using is_transparent = void

Public Member Functions

bool operator() (std::string_view lhs, std::string_view rhs) const noexcept

Member Typedef Documentation

◆ is_transparent

Member Function Documentation

◆ operator()()

bool Sound::Resource::SoundManager::TransparentEqual::operator() ( std::string_view lhs,
std::string_view rhs ) const
inlinenoexcept

The documentation for this struct was generated from the following file: