Engine²
Open-source game engine written in C++.
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Sound::Resource::SoundManager::TransparentHash Struct Reference
Public Types
using
is_transparent
= void
Public Member Functions
std::size_t
operator()
(std::string_view key) const noexcept
Member Typedef Documentation
◆
is_transparent
using
Sound::Resource::SoundManager::TransparentHash::is_transparent
= void
Member Function Documentation
◆
operator()()
std::size_t Sound::Resource::SoundManager::TransparentHash::operator()
(
std::string_view
key
)
const
inline
noexcept
The documentation for this struct was generated from the following file:
src/plugin/sound/src/resource/
SoundManager.hpp
Sound
Resource
SoundManager
TransparentHash
Generated by
1.16.1