Engine²
Open-source game engine written in C++.
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Sound::Resource::SoundManager::TransparentHash Struct Reference

Public Types

using is_transparent = void

Public Member Functions

std::size_t operator() (std::string_view key) const noexcept

Member Typedef Documentation

◆ is_transparent

Member Function Documentation

◆ operator()()

std::size_t Sound::Resource::SoundManager::TransparentHash::operator() ( std::string_view key) const
inlinenoexcept

The documentation for this struct was generated from the following file: