Engine²
Open-source game engine written in C++.
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BroadPhaseLayers.hpp
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1#pragma once
2
3#include "Layers.hpp"
4
5// clang-format off
6#include <Jolt/Jolt.h>
7// clang-format on
8
9#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
10#include <Jolt/Physics/Collision/ObjectLayer.h>
11
12namespace Physics::Utils {
14static constexpr JPH::BroadPhaseLayer NON_MOVING(0);
15static constexpr JPH::BroadPhaseLayer MOVING(1);
16static constexpr JPH::uint NUM_LAYERS(2);
17}; // namespace BroadPhaseLayers
18} // namespace Physics::Utils
Definition BroadPhaseLayers.hpp:13
static constexpr JPH::BroadPhaseLayer NON_MOVING(0)
static constexpr JPH::uint NUM_LAYERS(2)
static constexpr JPH::BroadPhaseLayer MOVING(1)
Definition BiMap.hpp:7