Engine²
Open-source game engine written in C++.
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HitRecord.hpp
Go to the documentation of this file.
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#pragma once
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#include "
entity/EntityId.hpp
"
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namespace
Physics
{
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struct
HitRecord
{
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float
t
;
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Engine::EntityId
hitEntityId
;
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};
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}
// namespace Physics
EntityId.hpp
Physics
Definition
VehicleBuilder.hpp:22
Engine::EntityId
Represents a unique identifier for an entity in the Engine's entity-component system....
Definition
EntityId.hpp:14
Physics::HitRecord
Definition
HitRecord.hpp:5
Physics::HitRecord::t
float t
Definition
HitRecord.hpp:6
Physics::HitRecord::hitEntityId
Engine::EntityId hitEntityId
Definition
HitRecord.hpp:7
src
plugin
physics
src
utils
HitRecord.hpp
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