Engine²
Open-source game engine written in C++.
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RigidBodyInternal.hpp File Reference
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Body/BodyID.h>

Go to the source code of this file.

Classes

struct  Physics::Component::RigidBodyInternal
 Internal component storing Jolt Physics data. More...

Namespaces

namespace  Physics
namespace  Physics::Component