Engine²
Open-source game engine written in C++.
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VehicleRPMUpdate.cpp File Reference
#include "Physics.pch.hpp"
#include "system/VehicleRPMUpdate.hpp"
#include "component/VehicleInternal.hpp"
#include "resource/PhysicsManager.hpp"
#include "resource/VehicleTelemetry.hpp"
#include <Jolt/Physics/Vehicle/WheeledVehicleController.h>

Namespaces

namespace  Physics
namespace  Physics::System

Functions

void Physics::System::VehicleRPMUpdate (Engine::Core &core)
 Update per-vehicle RPM telemetry from Jolt controller. Runs in FixedTimeUpdate.