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Engine²
Open-source game engine written in C++.
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#include "scenes/VehicleScene.hpp"#include "component/PlayerVehicle.hpp"#include "Graphic.hpp"#include "Object.hpp"#include "Physics.hpp"#include "builder/VehicleBuilder.hpp"#include "component/Transform.hpp"#include "component/VehicleController.hpp"#include <glm/glm.hpp>#include <iostream>Functions | |
| void | CreateCheckeredFloor (Engine::Core &core) |
| Create a checkered floor (200x200 meters) with alternating grey tiles. | |
| Engine::Entity | CreateVehicle (Engine::Core &core) |
| Create a drivable vehicle using VehicleBuilder. | |
| void CreateCheckeredFloor | ( | Engine::Core & | core | ) |
Create a checkered floor (200x200 meters) with alternating grey tiles.
Uses a single large physics body to avoid ghost collisions at tile edges, while creating separate visual tiles for the checkered pattern.
| Engine::Entity CreateVehicle | ( | Engine::Core & | core | ) |
Create a drivable vehicle using VehicleBuilder.