|
Engine²
Open-source game engine written in C++.
|
#include "component/WheelSettings.hpp"#include "entity/EntityId.hpp"#include <Jolt/Physics/Vehicle/VehicleAntiRollBar.h>#include <Jolt/Physics/Vehicle/VehicleConstraint.h>#include <array>#include <memory>Go to the source code of this file.
Classes | |
| struct | Physics::Component::TorqueCurvePoint |
| Torque curve point for normalized engine torque. More... | |
| struct | Physics::Component::GearboxSettings |
| Gearbox configuration for vehicle transmission. More... | |
| struct | Physics::Component::EngineSettings |
| Engine configuration. More... | |
| struct | Physics::Component::RollbarSettings |
| Rollbar (anti-roll bar) configuration. More... | |
| struct | Physics::Component::Vehicle |
| Main vehicle component containing all configuration. More... | |
Namespaces | |
| namespace | Physics |
| namespace | Physics::Component |
Enumerations | |
| enum class | Physics::Component::DrivetrainType : uint8_t { Physics::Component::AWD , Physics::Component::FWD , Physics::Component::RWD } |
| Drivetrain configuration for vehicle. More... | |
| enum class | Physics::Component::CollisionTesterType : uint8_t { Physics::Component::Ray , Physics::Component::CastSphere , Physics::Component::CastCylinder } |
| Collision tester type for vehicle wheel collision detection. More... | |
| enum class | Physics::Component::TransmissionMode : uint8_t { Physics::Component::Auto , Physics::Component::Manual } |
| Transmission mode - how gears are shifted. More... | |