Engine²
Open-source game engine written in C++.
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Vehicle.hpp File Reference
#include "component/WheelSettings.hpp"
#include "entity/EntityId.hpp"
#include <Jolt/Physics/Vehicle/VehicleAntiRollBar.h>
#include <Jolt/Physics/Vehicle/VehicleConstraint.h>
#include <array>
#include <memory>

Go to the source code of this file.

Classes

struct  Physics::Component::TorqueCurvePoint
 Torque curve point for normalized engine torque. More...
struct  Physics::Component::GearboxSettings
 Gearbox configuration for vehicle transmission. More...
struct  Physics::Component::EngineSettings
 Engine configuration. More...
struct  Physics::Component::RollbarSettings
 Rollbar (anti-roll bar) configuration. More...
struct  Physics::Component::Vehicle
 Main vehicle component containing all configuration. More...

Namespaces

namespace  Physics
namespace  Physics::Component

Enumerations

enum class  Physics::Component::DrivetrainType : uint8_t { Physics::Component::AWD , Physics::Component::FWD , Physics::Component::RWD }
 Drivetrain configuration for vehicle. More...
enum class  Physics::Component::CollisionTesterType : uint8_t { Physics::Component::Ray , Physics::Component::CastSphere , Physics::Component::CastCylinder }
 Collision tester type for vehicle wheel collision detection. More...
enum class  Physics::Component::TransmissionMode : uint8_t { Physics::Component::Auto , Physics::Component::Manual }
 Transmission mode - how gears are shifted. More...