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Engine²
Open-source game engine written in C++.
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#include <cstdint>#include <vector>Go to the source code of this file.
Classes | |
| struct | Physics::Component::FrictionCurvePoint |
| Friction curve point for tire friction modeling. More... | |
| struct | Physics::Component::WheelSettings |
| Settings for an individual wheel in a vehicle. More... | |
Namespaces | |
| namespace | Physics |
| namespace | Physics::Component |
Enumerations | |
| enum class | Physics::Component::WheelIndex : uint8_t { Physics::Component::FrontLeft = 0 , Physics::Component::FrontRight = 1 , Physics::Component::RearLeft = 2 , Physics::Component::RearRight = 3 , Physics::Component::Count = 4 } |
| Enum for identifying wheel positions in a 4-wheel vehicle. More... | |