Engine²
Open-source game engine written in C++.
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WheelTransformSyncSystem.cpp File Reference
#include "Physics.pch.hpp"
#include "system/WheelTransformSyncSystem.hpp"
#include "component/VehicleInternal.hpp"
#include "utils/JoltConversions.hpp"
#include "Object.hpp"
#include <Jolt/Physics/Vehicle/VehicleConstraint.h>

Namespaces

namespace  Physics
namespace  Physics::System

Functions

void Physics::System::WheelTransformSyncSystem (Engine::Core &core)
 Sync wheel entity transforms with Jolt vehicle wheel positions.