Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
Graphic::Utils::IBindGroupLayoutEntry Class Referenceabstract

#include <IBindGroupLayoutEntry.hpp>

Inheritance diagram for Graphic::Utils::IBindGroupLayoutEntry:
Graphic::Utils::IValidable Graphic::Utils::ABindGroupLayoutEntry< BufferBindGroupLayoutEntry > Graphic::Utils::ABindGroupLayoutEntry< SamplerBindGroupLayoutEntry > Graphic::Utils::ABindGroupLayoutEntry< TextureBindGroupLayoutEntry > Graphic::Utils::ABindGroupLayoutEntry< TDerived > Graphic::Utils::BufferBindGroupLayoutEntry Graphic::Utils::SamplerBindGroupLayoutEntry Graphic::Utils::TextureBindGroupLayoutEntry

Public Member Functions

virtual const wgpu::BindGroupLayoutEntry & getEntry () const =0
virtual const std::string & getName () const =0
Public Member Functions inherited from Graphic::Utils::IValidable
virtual ~IValidable ()=default
virtual std::vector< ValidationErrorvalidate () const =0

Member Function Documentation

◆ getEntry()

◆ getName()


The documentation for this class was generated from the following file: