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Engine²
Open-source game engine written in C++.
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Public Attributes | |
| std::array< GPUPointLight, Utils::MAX_POINT_LIGHTS > | lights |
| uint32_t | count |
| std::array< float, 3 > | _padding |
| std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::PointLightsData::_padding |
| uint32_t DefaultPipeline::Resource::PointLightsBuffer::PointLightsData::count |
| std::array<GPUPointLight, Utils::MAX_POINT_LIGHTS> DefaultPipeline::Resource::PointLightsBuffer::PointLightsData::lights |