Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::PointLightsBuffer::PointLightsData Struct Reference

Public Attributes

std::array< GPUPointLight, Utils::MAX_POINT_LIGHTSlights
uint32_t count
std::array< float, 3 > _padding

Member Data Documentation

◆ _padding

std::array<float, 3> DefaultPipeline::Resource::PointLightsBuffer::PointLightsData::_padding

◆ count

uint32_t DefaultPipeline::Resource::PointLightsBuffer::PointLightsData::count

◆ lights

std::array<GPUPointLight, Utils::MAX_POINT_LIGHTS> DefaultPipeline::Resource::PointLightsBuffer::PointLightsData::lights

The documentation for this struct was generated from the following file: