Engine²
Open-source game engine written in C++.
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Graphic::Resource::OutputContainer Struct Reference

#include <ARenderPass.hpp>

Public Attributes

std::map< uint32_t, ColorOutputcolorBuffers
std::optional< DepthOutputdepthBuffer

Member Data Documentation

◆ colorBuffers

std::map<uint32_t, ColorOutput> Graphic::Resource::OutputContainer::colorBuffers

◆ depthBuffer

std::optional<DepthOutput> Graphic::Resource::OutputContainer::depthBuffer

The documentation for this struct was generated from the following file: