Engine²
Open-source game engine written in C++.
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CastRay.hpp File Reference
#include "utils/HitRecord.hpp"
#include <glm/vec3.hpp>
#include <optional>

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Namespaces

namespace  Engine
namespace  Physics
namespace  Physics::Utils

Functions

std::optional< HitRecordPhysics::Utils::CastRay (const Engine::Core &core, const Ray &ray, float maxDistance)