Engine²
Open-source game engine written in C++.
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RigidBody.hpp File Reference
#include "utils/Layers.hpp"
#include <Jolt/Physics/Body/MotionType.h>
#include <Jolt/Physics/EActivation.h>
#include <cstdint>

Go to the source code of this file.

Classes

struct  Physics::Component::RigidBody

Namespaces

namespace  Physics
namespace  Physics::Component

Typedefs

using Physics::Component::MotionType = JPH::EMotionType
 Motion type for rigid bodies.
using Physics::Component::Activation = JPH::EActivation
 Activation mode for bodies when added to the physics world.