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Engine²
Open-source game engine written in C++.
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#include "utils/Layers.hpp"#include <Jolt/Physics/Body/MotionType.h>#include <Jolt/Physics/EActivation.h>#include <cstdint>Go to the source code of this file.
Classes | |
| struct | Physics::Component::RigidBody |
Namespaces | |
| namespace | Physics |
| namespace | Physics::Component |
Typedefs | |
| using | Physics::Component::MotionType = JPH::EMotionType |
| Motion type for rigid bodies. | |
| using | Physics::Component::Activation = JPH::EActivation |
| Activation mode for bodies when added to the physics world. | |