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Engine²
Open-source game engine written in C++.
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#include "UpdateGPUMeshes.hpp"#include "component/GPUMesh.hpp"#include "component/Mesh.hpp"#include "resource/Context.hpp"#include "resource/GPUBufferContainer.hpp"#include "resource/buffer/PointGPUBuffer.hpp"Namespaces | |
| namespace | DefaultPipeline |
| namespace | DefaultPipeline::System |
Functions | |
| void | DefaultPipeline::System::UpdateGPUMeshes (Engine::Core &core) |
| Updates GPU mesh buffers for dynamic meshes (soft bodies, etc.). | |