Engine²
Open-source game engine written in C++.
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Here is a list of all namespace typedefs with links to the namespace documentation for each typedef:

- a -

- b -

- c -

  • CompilationInfoCallback : wgpu
  • CreateComputePipelineAsyncCallback : wgpu
  • CreateRenderPipelineAsyncCallback : wgpu
  • CustomDataCallback : Sound::Resource

- d -

  • DeviceLostCallback : wgpu

- f -

- g -

- j -

- l -

  • LogCallback : wgpu

- m -

- p -

  • PopErrorScopeCallback : wgpu

- q -

  • QueueWorkDoneCallback : wgpu

- r -

- s -

- t -

- u -

  • UncapturedErrorCallback : wgpu