Engine²
Open-source game engine written in C++.
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Here is a list of all namespace typedefs with links to the namespace documentation for each typedef:
Activation :
Physics::Component
BaseCallback :
Physics::Utils
BindGroupManager :
Graphic::Resource
BodyEntityMap :
Physics::Resource
Bool :
wgpu
BufferMapCallback :
wgpu
CompilationInfoCallback :
wgpu
CreateComputePipelineAsyncCallback :
wgpu
CreateRenderPipelineAsyncCallback :
wgpu
CustomDataCallback :
Sound::Resource
DeviceLostCallback :
wgpu
Flags :
wgpu
FunctionID :
FunctionUtils
GPUBufferContainer :
Graphic::Resource
JoystickAxes :
Input::Utils
JoystickButtons :
Input::Utils
LogCallback :
wgpu
MotionType :
Physics::Component
PopErrorScopeCallback :
wgpu
QueueWorkDoneCallback :
wgpu
RenderGraphContainer :
Graphic::Resource
RequestAdapterCallback :
wgpu
RequestDeviceCallback :
wgpu
SamplerContainer :
Graphic::Resource
ShaderContainer :
Graphic::Resource
SubmissionIndex :
wgpu
System :
Engine
SystemBase :
Engine
TextureContainer :
Graphic::Resource
UncapturedErrorCallback :
wgpu
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