Engine²
Open-source game engine written in C++.
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Physics::Resource::VehicleTelemetry::EntityIdEqual Struct Reference

Public Member Functions

bool operator() (const Engine::EntityId &a, const Engine::EntityId &b) const noexcept

Member Function Documentation

◆ operator()()

bool Physics::Resource::VehicleTelemetry::EntityIdEqual::operator() ( const Engine::EntityId & a,
const Engine::EntityId & b ) const
inlinenoexcept

The documentation for this struct was generated from the following file: