Engine²
Open-source game engine written in C++.
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CameraGPUBuffer.hpp
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1#pragma once
2
6#include "entity/Entity.hpp"
9#include <glm/gtc/type_ptr.hpp>
10
12
14
15 public:
19 glm::vec3 position;
20
22 : viewProjectionMatrix(camera.viewProjection), invViewProjectionMatrix(camera.inverseViewProjection),
23 position(transform.GetPosition())
24 {
25 }
26
27 static uint32_t CPUSize() { return sizeof(CameraTransfer); }
28 static uint32_t GPUSize() { return sizeof(CameraTransfer) + sizeof(float); }
29 };
30
31 explicit CameraGPUBuffer(Engine::Entity entity) : _entity(entity) {}
32 ~CameraGPUBuffer() override { Destroy(); }
33
34 void Create(Engine::Core &core) override
35 {
36 const auto &camera = _entity.GetComponents<Object::Component::Camera>();
37 const auto &transform = _entity.GetComponents<Object::Component::Transform>();
38 const auto &context = core.GetResource<Graphic::Resource::Context>();
39
40 _buffer = _CreateBuffer(context.deviceContext);
41 _UpdateBuffer(camera, transform, context);
42 _isCreated = true;
43 }
44
45 void Destroy(Engine::Core &) override { Destroy(); }
46
47 void Destroy()
48 {
49 if (_isCreated)
50 {
51 _isCreated = false;
52 _buffer.release();
53 }
54 }
55
56 bool IsCreated(Engine::Core &) const override { return _isCreated; }
57
58 void Update(Engine::Core &core) override
59 {
60 if (!_isCreated)
61 {
62 throw Graphic::Exception::UpdateBufferError("Cannot update a GPU camera buffer that is not created.");
63 }
64 const auto &cameraComponent = _entity.GetComponents<Object::Component::Camera>();
65 const auto &transform = _entity.GetComponents<Object::Component::Transform>();
66 const auto &context = core.GetResource<Graphic::Resource::Context>();
67 _UpdateBuffer(cameraComponent, transform, context);
68 }
69
70 const wgpu::Buffer &GetBuffer() const override { return _buffer; }
71
72 private:
74 {
75 wgpu::BufferDescriptor bufferDesc(wgpu::Default);
76 std::string label = fmt::format("CameraUniformBuffer_{}", _entity);
77 bufferDesc.label = wgpu::StringView(label);
78 bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
79 bufferDesc.size = CameraTransfer::GPUSize();
80
81 return context.GetDevice()->createBuffer(bufferDesc);
82 }
83
85 const Graphic::Resource::Context &context)
86 {
87 const CameraTransfer cameraTransfer(camera, transform);
88 context.queue->writeBuffer(_buffer, 0, std::addressof(cameraTransfer), CameraTransfer::CPUSize());
89 }
90
92 bool _isCreated = false;
93 wgpu::Buffer _buffer;
94};
95} // namespace DefaultPipeline::Resource
void Update(Engine::Core &core) override
Definition CameraGPUBuffer.hpp:58
~CameraGPUBuffer() override
Definition CameraGPUBuffer.hpp:32
void _UpdateBuffer(const Object::Component::Camera &camera, const Object::Component::Transform &transform, const Graphic::Resource::Context &context)
Definition CameraGPUBuffer.hpp:84
void Create(Engine::Core &core) override
Definition CameraGPUBuffer.hpp:34
wgpu::Buffer _buffer
Definition CameraGPUBuffer.hpp:93
bool _isCreated
Definition CameraGPUBuffer.hpp:92
CameraGPUBuffer(Engine::Entity entity)
Definition CameraGPUBuffer.hpp:31
const wgpu::Buffer & GetBuffer() const override
Definition CameraGPUBuffer.hpp:70
wgpu::Buffer _CreateBuffer(const Graphic::Resource::DeviceContext &context)
Definition CameraGPUBuffer.hpp:73
Engine::Entity _entity
Definition CameraGPUBuffer.hpp:91
void Destroy()
Definition CameraGPUBuffer.hpp:47
void Destroy(Engine::Core &) override
Definition CameraGPUBuffer.hpp:45
bool IsCreated(Engine::Core &) const override
Definition CameraGPUBuffer.hpp:56
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
TResource & GetResource()
Get a reference of a resource.
Definition Core.inl:14
Wrapper class providing a convenient interface for entity manipulation with the Core....
Definition Entity.hpp:20
Definition UpdateBufferError.hpp:7
Definition AGPUBuffer.hpp:7
Definition Context.hpp:8
std::optional< wgpu::Queue > queue
Definition Context.hpp:44
Definition AmbientLight.cpp:6
constexpr DefaultFlag Default
Definition webgpu.hpp:78
StringView(const std::string_view &cpp)
Definition webgpu.hpp:618
glm::vec3 position
Definition CameraGPUBuffer.hpp:19
glm::mat4 invViewProjectionMatrix
Definition CameraGPUBuffer.hpp:18
CameraTransfer(const Object::Component::Camera &camera, const Object::Component::Transform &transform)
Definition CameraGPUBuffer.hpp:21
glm::mat4 viewProjectionMatrix
Definition CameraGPUBuffer.hpp:17
static uint32_t CPUSize()
Definition CameraGPUBuffer.hpp:27
static uint32_t GPUSize()
Definition CameraGPUBuffer.hpp:28
Definition DeviceContext.hpp:7
auto & GetDevice()
Definition DeviceContext.hpp:13
Definition Camera.hpp:10
Definition Transform.hpp:18