Engine²
Open-source game engine written in C++.
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CastRay.cpp File Reference
#include "utils/CastRay.hpp"
#include "resource/BodyEntityMap.hpp"
#include "resource/PhysicsManager.hpp"
#include "utils/Ray.hpp"
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/RayCast.h>

Namespaces

namespace  Physics
namespace  Physics::Utils

Functions

std::optional< HitRecordPhysics::Utils::CastRay (const Engine::Core &core, const Ray &ray, float maxDistance)