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Engine²
Open-source game engine written in C++.
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#include "component/PointLight.hpp"#include "component/Transform.hpp"#include "entity/Entity.hpp"#include "exception/UpdateBufferError.hpp"#include "resource/AGPUBuffer.hpp"#include "resource/Context.hpp"#include "utils/PointLights.hpp"#include <glm/gtc/type_ptr.hpp>#include <vector>Go to the source code of this file.
Classes | |
| class | DefaultPipeline::Resource::PointLightsBuffer |
| struct | DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight |
| struct | DefaultPipeline::Resource::PointLightsBuffer::PointLightsData |
Namespaces | |
| namespace | DefaultPipeline |
| namespace | DefaultPipeline::Resource |