Engine²
Open-source game engine written in C++.
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Deferred.hpp File Reference

Go to the source code of this file.

Classes

class  DefaultPipeline::Resource::Deferred

Namespaces

namespace  DefaultPipeline
namespace  DefaultPipeline::Resource

Variables

static constexpr std::string_view DefaultPipeline::Resource::DEFERRED_PASS_OUTPUT = "DEFERRED_PASS_OUTPUT"
static const entt::hashed_string DefaultPipeline::Resource::DEFERRED_PASS_OUTPUT_ID
static constexpr std::string_view DefaultPipeline::Resource::DEFERRED_PASS_NAME = "DEFERRED_PASS"
static const entt::hashed_string DefaultPipeline::Resource::DEFERRED_PASS_ID {DEFERRED_PASS_NAME.data(), DEFERRED_PASS_NAME.size()}
static constexpr std::string_view DefaultPipeline::Resource::DEFERRED_SHADER_NAME = "DEFERRED_SHADER"
static const entt::hashed_string DefaultPipeline::Resource::DEFERRED_SHADER_ID
static constexpr std::string_view DefaultPipeline::Resource::DEFERRED_BINDGROUP_TEXTURES_NAME = "DEFERRED_BINDGROUP_TEXTURES"
static const entt::hashed_string DefaultPipeline::Resource::DEFERRED_BINDGROUP_TEXTURES_ID
static constexpr std::string_view DefaultPipeline::Resource::DEFERRED_SHADE_CONTENT