Engine²
Open-source game engine written in C++.
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GBuffer.hpp File Reference

Go to the source code of this file.

Classes

class  DefaultPipeline::Resource::GBuffer

Namespaces

namespace  DefaultPipeline
namespace  DefaultPipeline::Resource

Variables

static constexpr std::string_view DefaultPipeline::Resource::GBUFFER_PASS_OUTPUT_NORMAL = "GBUFFER_PASS_OUTPUT_NORMAL"
static const entt::hashed_string DefaultPipeline::Resource::GBUFFER_PASS_OUTPUT_NORMAL_ID
static constexpr std::string_view DefaultPipeline::Resource::GBUFFER_PASS_OUTPUT_ALBEDO = "GBUFFER_PASS_OUTPUT_ALBEDO"
static const entt::hashed_string DefaultPipeline::Resource::GBUFFER_PASS_OUTPUT_ALBEDO_ID
static constexpr std::string_view DefaultPipeline::Resource::GBUFFER_PASS_OUTPUT_DEPTH = "GBUFFER_PASS_OUTPUT_DEPTH"
static const entt::hashed_string DefaultPipeline::Resource::GBUFFER_PASS_OUTPUT_DEPTH_ID
static constexpr std::string_view DefaultPipeline::Resource::GBUFFER_PASS_NAME = "GBUFFER_PASS_NAME"
static const entt::hashed_string DefaultPipeline::Resource::GBUFFER_PASS_ID {GBUFFER_PASS_NAME.data(), GBUFFER_PASS_NAME.size()}
static constexpr std::string_view DefaultPipeline::Resource::GBUFFER_SHADER_NAME = "GBUFFER_SHADER_NAME"
static const entt::hashed_string DefaultPipeline::Resource::GBUFFER_SHADER_ID
static constexpr std::string_view DefaultPipeline::Resource::GBUFFER_SHADE_CONTENT