Engine²
Open-source game engine written in C++.
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Shadow.hpp File Reference

Go to the source code of this file.

Classes

class  DefaultPipeline::Resource::Shadow

Namespaces

namespace  DefaultPipeline
namespace  DefaultPipeline::Resource

Variables

static constexpr std::string_view DefaultPipeline::Resource::SHADOW_PASS_OUTPUT = "SHADOW_PASS_OUTPUT"
static const entt::hashed_string DefaultPipeline::Resource::SHADOW_PASS_OUTPUT_ID {SHADOW_PASS_OUTPUT.data(), SHADOW_PASS_OUTPUT.size()}
static constexpr std::string_view DefaultPipeline::Resource::SHADOW_PASS_NAME = "SHADOW_PASS"
static const entt::hashed_string DefaultPipeline::Resource::SHADOW_PASS_ID {SHADOW_PASS_NAME.data(), SHADOW_PASS_NAME.size()}
static constexpr std::string_view DefaultPipeline::Resource::SHADOW_SHADER_NAME = "SHADOW_SHADER"
static const entt::hashed_string DefaultPipeline::Resource::SHADOW_SHADER_ID
static constexpr std::string_view DefaultPipeline::Resource::SHADOW_BINDGROUP_TEXTURES_NAME = "SHADOW_BINDGROUP_TEXTURES"
static const entt::hashed_string DefaultPipeline::Resource::SHADOW_BINDGROUP_TEXTURES_ID
static constexpr std::string_view DefaultPipeline::Resource::SHADOW_SHADER_CONTENT