Here is a list of all functions with links to the classes they belong to:
- r -
- Refresh() : Graphic::Resource::BindGroup
- RegisterCallback() : Event::Resource::EventManager
- RegisterCharCallback() : Input::Resource::InputManager
- RegisterCharModsCallback() : Input::Resource::InputManager
- RegisterCursorEnterCallback() : Input::Resource::InputManager
- RegisterCursorPosCallback() : Input::Resource::InputManager
- RegisterDropCallback() : Input::Resource::InputManager
- RegisterEventListener() : Rmlui::Resource::UIContext
- RegisterKeyCallback() : Input::Resource::InputManager
- RegisterListener() : demo_setup::DemoWindow
- RegisterMouseButtonCallback() : Input::Resource::InputManager
- RegisterResource() : Engine::APlugin, Engine::Core
- RegisterScene() : Scene::Resource::SceneManager
- RegisterScheduler() : Engine::APlugin, Engine::Core
- RegisterScrollCallback() : Input::Resource::InputManager
- RegisterSound() : Sound::Resource::SoundManager
- RegisterSystem() : Engine::Core
- RegisterSystems() : Engine::APlugin
- RegisterSystemWithErrorHandler() : Engine::Core
- RelativeTimeUpdate() : Engine::Scheduler::RelativeTimeUpdate
- Release() : Graphic::Resource::Context, Graphic::Resource::DeviceContext, Graphic::Resource::Surface
- ReleaseGeometry() : Rmlui::Utils::RenderInterface
- ReleaseOwnership() : Graphic::Resource::Texture
- ReleaseTexture() : Rmlui::Utils::RenderInterface
- Remove() : Engine::Scheduler::AScheduler, Graphic::Resource::RenderGraph, Object::Resource::ResourceManager< ResourceType >, Physics::Utils::BiMap< TLeft, TRight >
- RemoveComponent() : Engine::Entity, Engine::EntityId
- RemoveCustomCallback() : Sound::Resource::SoundManager
- RemoveDependencyAfter() : Engine::Core, Engine::SchedulerContainer
- RemoveDependencyBefore() : Engine::Core, Engine::SchedulerContainer
- RemoveRequiredFeature() : Graphic::Resource::GraphicSettings
- RemoveTemporaryComponents() : Engine::Entity, Engine::EntityId
- Render() : Rmlui::Resource::AUIContext, Rmlui::Resource::UIContext
- RenderGeometry() : Rmlui::Utils::RenderInterface
- RenderGraph() : Graphic::Resource::RenderGraph
- RenderInterface() : Rmlui::Utils::RenderInterface
- RequestDevice() : Graphic::Resource::Context
- RequestLateUpdate() : Rmlui::Resource::UIContext
- RequirePlugin() : Engine::APlugin
- RequirePlugins() : Engine::APlugin
- ReserveIndices() : Object::Component::Mesh
- ReserveNormals() : Object::Component::Mesh
- ReserveTexCoords() : Object::Component::Mesh
- ReserveVertices() : Object::Component::Mesh
- ResetInputs() : Physics::Component::VehicleController
- ResolveTextureBindGroup() : Rmlui::Utils::RenderInterface
- ResourceManager() : Object::Resource::ResourceManager< ResourceType >
- ResourceManagerError() : Object::ResourceManagerError
- RetrieveImage() : Graphic::Resource::Texture
- Rigid() : Physics::Component::ConstraintSettings
- RigidBodyInternal() : Physics::Component::RigidBodyInternal
- RmluiRenderPass() : Rmlui::Utils::RmluiRenderPass
- Rope() : Physics::Component::SoftBodySettings
- RunCore() : Engine::Core
- RunSchedulers() : Engine::SchedulerContainer
- RunSystem() : Engine::Scheduler::AScheduler
- RunSystems() : Engine::Core, Engine::Scheduler::FixedTimeUpdate, Engine::Scheduler::IScheduler, Engine::Scheduler::RelativeTimeUpdate, Engine::Scheduler::Shutdown, Engine::Scheduler::Startup, Engine::Scheduler::Update, RenderingPipeline::Init, RenderingPipeline::Setup, SchedulerTest1, SchedulerTest2, TestSchedulerA, TestSchedulerB