Here is a list of all functions with links to the classes they belong to:
- i -
- ICameraBehavior() : CameraMovement::Utils::ICameraBehavior
- Id() : Engine::Entity, Engine::Id
- Image() : Graphic::Resource::Image
- IndexGPUBuffer() : DefaultPipeline::Resource::IndexGPUBuffer
- Init() : Physics::Resource::PhysicsManager, Rmlui::Resource::AUIContext, Sound::Resource::SoundManager
- Initialize() : demo_setup::DemoWindow
- InputError() : Input::InputError
- InputManager() : Input::Resource::InputManager
- InstanceEventListener() : demo_setup::DemoEventListenerInstancer
- IsAlive() : Engine::Entity
- IsAutoDistance() : Physics::Component::DistanceConstraint
- IsBreakable() : Physics::Component::ConstraintInternal, Physics::Component::ConstraintSettings
- IsCreated() : DefaultPipeline::Resource::AmbientLightBuffer, DefaultPipeline::Resource::CameraGPUBuffer, DefaultPipeline::Resource::DirectionalLightBuffer, DefaultPipeline::Resource::DirectionalLightsBuffer, DefaultPipeline::Resource::IndexGPUBuffer, DefaultPipeline::Resource::MaterialGPUBuffer, DefaultPipeline::Resource::PointGPUBuffer, DefaultPipeline::Resource::PointLightsBuffer, DefaultPipeline::Resource::TransformGPUBuffer, GPUBufferTest, Graphic::Resource::AGPUBuffer, TestGPUBuffer
- IsCursorMasked() : Window::Resource::Window
- IsDirty() : Object::Component::Mesh
- IsEmpty() : FunctionUtils::FunctionContainer< TReturn, TArgs >
- IsEntityValid() : Engine::Core
- IsFixedDistance() : Physics::Component::DistanceConstraint
- IsKeyPressed() : Input::Resource::InputManager
- IsMouseDragging() : CameraMovement::Resource::CameraManager
- IsPhysicsActivated() : Physics::Resource::PhysicsManager
- IsPlaying() : Sound::Resource::SoundManager
- IsRigid() : Physics::Component::ConstraintSettings
- IsRunning() : Engine::Core
- IsSphere() : Physics::Component::CapsuleCollider
- IsValid() : Engine::EntityId, Physics::Component::CapsuleCollider, Physics::Component::CharacterControllerInternal, Physics::Component::ConstraintInternal, Physics::Component::RigidBodyInternal, Physics::Component::SoftBody, Physics::Component::SoftBodyInternal, Physics::Component::SphereCollider, Physics::Component::VehicleInternal
- IsVertexPinned() : Physics::Component::SoftBody
- IsWorldConstraint() : Physics::Component::DistanceConstraint, Physics::Component::FixedConstraint, Physics::Component::PointConstraint