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Engine²
Open-source game engine written in C++.
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#include <Jolt/Jolt.h>#include "exception/CharacterControllerError.hpp"#include "exception/ConstraintError.hpp"#include "exception/RigidBodyError.hpp"#include "exception/SoftBodyError.hpp"#include "component/BoxCollider.hpp"#include "component/CapsuleCollider.hpp"#include "component/CharacterController.hpp"#include "component/CharacterControllerInternal.hpp"#include "component/MeshCollider.hpp"#include "component/RigidBody.hpp"#include "component/RigidBodyInternal.hpp"#include "component/SphereCollider.hpp"#include "component/Vehicle.hpp"#include "component/VehicleController.hpp"#include "component/VehicleInternal.hpp"#include "component/WheelSettings.hpp"#include "component/ConstraintInternal.hpp"#include "component/ConstraintSettings.hpp"#include "component/DistanceConstraint.hpp"#include "component/FixedConstraint.hpp"#include "component/PointConstraint.hpp"#include "component/SoftBody.hpp"#include "component/SoftBodyInternal.hpp"#include "resource/BodyEntityMap.hpp"#include "resource/PhysicsManager.hpp"#include "resource/VehicleTelemetry.hpp"#include "system/CharacterControllerSystem.hpp"#include "system/ConstraintSystem.hpp"#include "system/InitJoltPhysics.hpp"#include "system/InitPhysicsManager.hpp"#include "system/PhysicsUpdate.hpp"#include "system/RigidBodySystem.hpp"#include "system/SoftBodySystem.hpp"#include "system/SyncTransformSystem.hpp"#include "system/VehicleControlSystem.hpp"#include "system/VehicleRPMUpdate.hpp"#include "system/VehicleSystem.hpp"#include "system/WheelTransformSyncSystem.hpp"#include "builder/VehicleBuilder.hpp"#include "utils/BiMap.hpp"#include "utils/BroadPhaseLayerImpl.hpp"#include "utils/BroadPhaseLayers.hpp"#include "utils/ContactListenerImpl.hpp"#include "utils/JoltConversions.hpp"#include "utils/Layers.hpp"#include "utils/ObjectLayerPairFilterImpl.hpp"#include "utils/ObjectVsBroadPhaseLayerFilterImpl.hpp"#include "plugin/PluginPhysics.hpp"