Engine²
Open-source game engine written in C++.
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Here is a list of all typedefs with links to the classes they belong to:
- c -
CallbackFunc :
Physics::Utils::ContactCallback< Components >
CharCallbackContainer :
Input::Resource::InputManager
CharModsCallbackContainer :
Input::Resource::InputManager
CursorEnterCallbackContainer :
Input::Resource::InputManager
CursorPosCallbackContainer :
Input::Resource::InputManager
- d -
DropCallbackContainer :
Input::Resource::InputManager
- e -
EventCallbackID :
Event::Resource::EventManager
EventTypeID :
Event::Resource::EventManager
- f -
FunctionBase :
FunctionUtils::CallableFunctionTest
FunctionType :
FunctionUtils::FunctionContainer< TReturn, TArgs >
- i -
ID :
DefaultPipeline::Resource::AmbientLight
,
Graphic::Resource::RenderGraph
,
Object::Component::Camera
Id :
DefaultPipeline::Component::GPUCamera
,
DefaultPipeline::Component::GPUDirectionalLight
,
DefaultPipeline::Component::GPUMaterial
,
DefaultPipeline::Component::GPUMesh
,
DefaultPipeline::Component::GPUTransform
,
Object::Component::Material
is_transparent :
Scene::Resource::SceneManager::TransparentHash
,
Sound::Resource::SoundManager::TransparentEqual
,
Sound::Resource::SoundManager::TransparentHash
- k -
KeyCallbackContainer :
Input::Resource::InputManager
- m -
MouseButtonCallbackContainer :
Input::Resource::InputManager
- r -
Registry :
Engine::Core
RequiredFeatureContainer :
Graphic::Resource::GraphicSettings
result_type :
Object::Resource::ResourceManager< ResourceType >::ResourceLoader
- s -
ScrollCallbackContainer :
Input::Resource::InputManager
- v -
value_type :
entt::entt_traits< Engine::Id >
ValueType :
Engine::EntityId
,
Engine::Id
,
Engine::StringId
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