Engine²
Open-source game engine written in C++.
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Here is a list of all variables with links to the classes they belong to:
- c -
cache :
Object::Resource::ResourceManager< ResourceType >
called :
History
capabilities :
Graphic::Resource::Surface
channels :
Graphic::Resource::Image
character :
Physics::Component::CharacterControllerInternal
charCallbackId :
Rmlui::Resource::UIContext::InputCallbackIds
chassisBodyID :
Physics::Component::VehicleInternal
children :
Relationship::Component::Relationship
clutchFriction :
Physics::Component::GearboxSettings
clutchReleaseTime :
Physics::Component::GearboxSettings
clutchStrength :
Physics::Component::GearboxSettings
collisionTester :
Physics::Component::VehicleInternal
collisionTesterType :
Physics::Component::Vehicle
color :
DefaultPipeline::Resource::AmbientLightBuffer::AmbientLightTransfer
,
DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLight
,
DefaultPipeline::Resource::PointLightsBuffer::GPUPointLight
,
Object::Component::AmbientLight
,
Object::Component::DirectionalLight
,
Object::Component::PointLight
colorBuffers :
Graphic::Resource::OutputContainer
configured :
Graphic::Resource::Surface
constraint :
Physics::Component::ConstraintInternal
container :
FunctionContainerTest
context :
demo_setup::DemoWindow
convexRadius :
Physics::Component::BoxCollider
convexRadiusFraction :
Physics::Component::Vehicle
core :
Physics::System::ConstraintContext
count :
DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLights
,
DefaultPipeline::Resource::PointLightsBuffer::PointLightsData
counter :
CounterComponent
currentGear :
Physics::Component::GearboxSettings
cursorPosCallbackId :
Rmlui::Resource::UIContext::InputCallbackIds
Generated by
1.16.1