Here is a list of all functions with links to the classes they belong to:
- g -
- GBuffer() : DefaultPipeline::Resource::GBuffer
- GenerateTexture() : Rmlui::Utils::RenderInterface
- Get() : Object::Resource::ResourceManager< ResourceType >, Physics::Utils::BiMap< TLeft, TRight >
- GetActive() : Rmlui::Utils::RenderInterface
- GetActiveCamera() : CameraMovement::Resource::CameraManager
- getArrayStride() : Graphic::Utils::VertexBufferLayout
- GetBehavior() : CameraMovement::Resource::CameraManager
- GetBindGroup() : Graphic::Resource::BindGroup
- GetBindGroupLayout() : Graphic::Resource::Shader
- getBindGroupLayout() : Graphic::Resource::ShaderDescriptor
- getBindGroupLayouts() : Graphic::Resource::ShaderDescriptor
- getBlendState() : Graphic::Utils::ColorTargetState
- GetBodyInterface() : Physics::Resource::PhysicsManager
- GetBoundShader() : Graphic::Resource::ARenderPass
- GetBroadPhaseLayer() : Physics::Utils::BPLayerInterfaceImpl
- GetBroadPhaseLayerName() : Physics::Utils::BPLayerInterfaceImpl
- GetBuffer() : DefaultPipeline::Resource::AmbientLightBuffer, DefaultPipeline::Resource::CameraGPUBuffer, DefaultPipeline::Resource::DirectionalLightBuffer, DefaultPipeline::Resource::DirectionalLightsBuffer, DefaultPipeline::Resource::IndexGPUBuffer, DefaultPipeline::Resource::MaterialGPUBuffer, DefaultPipeline::Resource::PointGPUBuffer, DefaultPipeline::Resource::PointLightsBuffer, DefaultPipeline::Resource::TransformGPUBuffer, GPUBufferTest, Graphic::Resource::AGPUBuffer, TestGPUBuffer
- GetCallableID() : Engine::WrappedSystem< TSystem, TErrorCallback >, FunctionUtils::CallableFunction< TCallable, TReturn, TArgs >
- GetCallableName() : Engine::WrappedSystem< TSystem, TErrorCallback >, FunctionUtils::CallableFunction< TCallable, TReturn, TArgs >
- GetClipboardText() : Rmlui::Utils::SystemInterface
- GetCollisionSteps() : Physics::Resource::PhysicsManager
- GetComponent() : NativeScripting::Utils::ScriptableEntity
- GetComponents() : Engine::Entity, Engine::EntityId
- GetContactListener() : Physics::Resource::PhysicsManager
- GetCore() : CameraMovement::Resource::CameraManager, Engine::APlugin, Engine::Entity
- getCullMode() : Graphic::Resource::ShaderDescriptor
- GetCurrentDeltaTime() : Engine::Scheduler::RelativeTimeUpdate
- GetCurrentScene() : Scene::Resource::SceneManager
- GetCylinderHeight() : Physics::Component::CapsuleCollider
- GetDebugName() : DefaultPipeline::Resource::AmbientLightBuffer, DefaultPipeline::Resource::DirectionalLightBuffer, DefaultPipeline::Resource::DirectionalLightsBuffer, DefaultPipeline::Resource::MaterialGPUBuffer, DefaultPipeline::Resource::PointLightsBuffer
- GetDefault() : Object::Resource::ResourceManager< ResourceType >
- GetDefaultView() : Graphic::Resource::Texture
- GetDefaultWheelPositions() : Physics::Component::Vehicle
- GetDeltaTime() : Engine::Scheduler::Update
- GetDescriptor() : Graphic::Resource::DeviceContext, Graphic::Resource::Shader
- GetDevice() : Graphic::Resource::DeviceContext
- GetDiameter() : Physics::Component::CapsuleCollider, Physics::Component::SphereCollider
- GetDocument() : Rmlui::Resource::UIContext
- GetEdgeCount() : Physics::Component::SoftBody
- GetElapsedTime() : Rmlui::Utils::SystemInterface
- GetElementById() : Rmlui::Resource::UIContext
- GetEntries() : Graphic::Resource::BindGroup
- getEntries() : Graphic::Utils::BindGroupLayout
- getEntry() : Graphic::Utils::ABindGroupLayoutEntry< TDerived >, Graphic::Utils::IBindGroupLayoutEntry
- GetErrorPolicy() : Engine::Scheduler::AScheduler, Engine::Scheduler::IScheduler
- getFormat() : Graphic::Utils::ColorTargetState
- GetForwardVector() : Object::Component::Transform
- getFragmentEntryPoint() : Graphic::Resource::ShaderDescriptor
- GetFunctions() : FunctionUtils::FunctionContainer< TReturn, TArgs >
- GetGLFWWindow() : Window::Resource::Window
- GetID() : DefaultPipeline::Resource::AmbientLight, Engine::WrappedSystem< TSystem, TErrorCallback >, FunctionUtils::BaseFunction< TReturn, TArgs >, FunctionUtils::CallableFunction< TCallable, TReturn, TArgs >, Graphic::Resource::RenderGraph, Physics::Utils::ContactCallback< Components >
- GetIndices() : Object::Component::Mesh
- GetInputs() : Graphic::Resource::ARenderPass
- GetJobSystem() : Physics::Resource::PhysicsManager
- GetJoystickId() : CameraMovement::Resource::CameraManager
- GetLastMouseX() : CameraMovement::Resource::CameraManager
- GetLastMouseY() : CameraMovement::Resource::CameraManager
- GetLayoutIndex() : Graphic::Resource::BindGroup
- GetLight() : DefaultPipeline::Resource::AmbientLight
- GetMaterial() : Object::Resource::Shape
- GetMaterials() : Object::OBJLoader
- GetMaxDistance() : ThirdPlayerCameraBehavior
- GetMesh() : Object::OBJLoader, Object::Resource::Shape
- GetMinDistance() : ThirdPlayerCameraBehavior
- GetMousePosition() : Window::Resource::Window
- GetMouseSensitivity() : CameraMovement::Resource::CameraManager
- GetMovementSpeed() : CameraMovement::Resource::CameraManager
- GetName() : Engine::WrappedSystem< TSystem, TErrorCallback >, FunctionUtils::BaseFunction< TReturn, TArgs >, FunctionUtils::CallableFunction< TCallable, TReturn, TArgs >, Graphic::Resource::ARenderPass, Object::Resource::Shape
- getName() : Graphic::Resource::ShaderDescriptor, Graphic::Utils::ABindGroupLayoutEntry< TDerived >, Graphic::Utils::BindGroupLayout, Graphic::Utils::IBindGroupLayoutEntry
- GetNormals() : Object::Component::Mesh
- GetNumberOfPasses() : DefaultPipeline::Resource::Shadow, Graphic::Resource::AMultipleExecutionRenderPass< TDerived >
- GetNumBroadPhaseLayers() : Physics::Utils::BPLayerInterfaceImpl
- GetOnErrorCallback() : Graphic::Resource::GraphicSettings
- GetOrDefault() : Object::Resource::ResourceManager< ResourceType >
- GetOriginRotation() : CameraMovement::Resource::CameraManager
- getOutputColorFormats() : Graphic::Resource::ShaderDescriptor
- getOutputDepthFormat() : Graphic::Resource::ShaderDescriptor
- GetOutputs() : Graphic::Resource::ARenderPass
- GetOverlayDocument() : Rmlui::Resource::UIContext
- GetPhysicsSystem() : Physics::Resource::PhysicsManager
- GetPipeline() : Graphic::Resource::Shader
- GetPlayPosition() : Sound::Resource::SoundManager
- GetPosition() : Object::Component::Transform
- GetPowerPreference() : Graphic::Resource::GraphicSettings
- getPrimitiveTopology() : Graphic::Resource::ShaderDescriptor
- GetRegistry() : Engine::Core
- GetRenderInterface() : Rmlui::Resource::AUIContext
- GetRequiredFeatures() : Graphic::Resource::GraphicSettings
- GetResource() : Engine::Core
- GetRightVector() : Object::Component::Transform
- GetRotation() : Object::Component::Transform
- GetRPM() : Physics::Resource::VehicleTelemetry
- GetSampler() : Graphic::Resource::Sampler
- GetScale() : Object::Component::Transform
- GetScheduler() : Engine::Core, Engine::SchedulerContainer
- GetScrollSensitivity() : ThirdPlayerCameraBehavior
- getShaderSource() : Graphic::Resource::ShaderDescriptor
- GetShapes() : Object::OBJLoader
- GetSize() : Graphic::Resource::Texture, Physics::Component::BoxCollider, Physics::Component::DefaultCollider, Window::Resource::Window
- getStepMode() : Graphic::Utils::VertexBufferLayout
- GetSystemInterface() : Rmlui::Resource::AUIContext
- GetSystems() : Engine::Scheduler::AScheduler, Engine::SystemContainer
- GetTarget() : ThirdPlayerCameraBehavior
- GetTargetTickRate() : Engine::Scheduler::RelativeTimeUpdate
- GetTempAllocator() : Physics::Resource::PhysicsManager
- GetTexCoords() : Object::Component::Mesh
- GetTickRate() : Engine::Scheduler::FixedTimeUpdate
- GetTitle() : Rmlui::Resource::AUIContext, Rmlui::Resource::UIContext
- GetTotalHeight() : Physics::Component::CapsuleCollider
- GetTweeningParameters() : demo_setup::DemoWindow
- GetUpVector() : Object::Component::Transform
- getValue() : Graphic::Utils::DepthStencilState
- GetVehicleEntity() : ChaseCameraBehavior
- getVertexAttributes() : Graphic::Utils::VertexBufferLayout
- getVertexBufferLayout() : Graphic::Resource::ShaderDescriptor
- getVertexBufferLayouts() : Graphic::Resource::ShaderDescriptor
- GetVertexCount() : Physics::Component::SoftBody
- getVertexEntryPoint() : Graphic::Resource::ShaderDescriptor
- GetVertices() : Object::Component::Mesh
- GetWantedLimits() : Graphic::Resource::GraphicSettings
- GetWindowSystem() : Graphic::Resource::GraphicSettings
- GPUBufferTest() : GPUBufferTest
- GPUSize() : DefaultPipeline::Resource::AmbientLightBuffer::AmbientLightTransfer, DefaultPipeline::Resource::CameraGPUBuffer::CameraTransfer, DefaultPipeline::Resource::DirectionalLightBuffer::DirectionalLightTransfer, DefaultPipeline::Resource::DirectionalLightsBuffer, DefaultPipeline::Resource::MaterialGPUBuffer::MaterialTransfer, DefaultPipeline::Resource::PointLightsBuffer
- GraphicSettings() : Graphic::Resource::GraphicSettings